Nos passe por spoiler aqui o script do LevelSystem e do EvolutionSystem se tiver! Procure nas pastas creaturescripts, ou movements se não souber onde procurar!
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- [Encerrado] Exp Que O Pokemon Ganha
[Encerrado] Exp Que O Pokemon Ganha
Por valcimar12, 08 de dez. de 2012 em Tópicos Sem Resposta
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desculpe + não consegui encontra os arquivos LevelSystem e nem EvolutionSystem!
o server que estou editando é o Centurion V3 Full!!
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amigo a exp do pokemon é em lib..configuration.. GeneralExpRates=5 << uma coisa assim
basta voce editar o numero ali para mais ou para menos
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botei generalExpRate = 0.5 e o pokemon continua ganhando exp alta, eu consegui altera a do playe + a do pokemon não ta doando!
ajuda ai plz!
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me manda o inicio de seu confuguration.lua
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o inicio ai o:
useKpdoDlls = false -- coloque true pra usar as barras de cooldown.
intervalToRegrowBushAndStones = 15 -- this also affects dig (in seconds) / isso afeta dig também (em segundos)
nurseHealsOnlyInPZ = true -- true = precisa estar em pz pra falar com a nurse
accountManagerOutfit = {lookType = 304, lookHead = 1, lookBody = 1, lookLegs = 1, lookFeet = 1}
accountManagerRandomPokemonOutfit = true -- se true, quando o acc manager logar, vai ter uma outfit de pokemon aleatoria
reloadHighscoresWhenUsingPc = true -- talvez dê lag, lembrando que tem uma opção no config.lua que indica o intervalo do update das highscores
backupPos = {x = 10, y = 10, z = 10} -- alguma pos para criar monstros quando tentar sair do fly/ride/surf em lugares que não são muito espaçosos
hideSummonsLevel = false
hideWildsLevel = false
pokemonMaxLevelAbovePlayer = 10
pokemonsCanEvolveByLevel = true
nurseHealsPokemonOut = true
maximumBoost = 50
boost_rate = 9.9
catchMakesPokemonHappier = true
dittoCopiesStatusToo = true
dittoBonus = 0.45
wildBeforeNames = false
hideBoost = true
showBoostSeparated = true
canFishWhileSurfingOrFlying = false
allEvolutionsCanBeInduzedByStone = true
evolutionByStoneRequireLevel = false
PlayerSpeed = 500
playerExperienceRate = 0.7
attackRate = 1
specialoffenseRate = 3.55
levelFactor = 1.4
defenseRate = 0.7
playerDamageReduction = 0.32
summonReduction = 6
generalSpecialAttackReduction = 0.8
summonSpecialDamageReduction = 1
vitReductionForWild = 0.8 -- 1 means that nothing will change, 0.5 means that wild pokemon hp will drop by half
speedRate = 1.85
wildEvolveChance = 850
pokemonExpPerLevelRate = 0.5
baseExpRate = 1
generalExpRate = 0.5
HPperVIT = 13
baseNurseryHappiness = 95
baseNurseryHunger = 150
minHappyToEvolve = 10
maxHappyToEvolve = 240
happyLostOnDeath = 0
happyGainedOnEvolution = 240
Editado Dezembro 8 por valcimar12
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Apague essa parte que voce me mando e cole esta
o inicio ai o:
useKpdoDlls = false -- coloque true pra usar as barras de cooldown.
intervalToRegrowBushAndStones = 15 -- this also affects dig (in seconds) / isso afeta dig também (em segundos)
nurseHealsOnlyInPZ = true -- true = precisa estar em pz pra falar com a nurse
accountManagerOutfit = {lookType = 304, lookHead = 1, lookBody = 1, lookLegs = 1, lookFeet = 1}
accountManagerRandomPokemonOutfit = true -- se true, quando o acc manager logar, vai ter uma outfit de pokemon aleatoria
reloadHighscoresWhenUsingPc = true -- talvez dê lag, lembrando que tem uma opção no config.lua que indica o intervalo do update das highscores
backupPos = {x = 10, y = 10, z = 10} -- alguma pos para criar monstros quando tentar sair do fly/ride/surf em lugares que não são muito espaçosos
hideSummonsLevel = false
hideWildsLevel = false
pokemonMaxLevelAbovePlayer = 10
pokemonsCanEvolveByLevel = true
nurseHealsPokemonOut = true
maximumBoost = 50
boost_rate = 9.9
catchMakesPokemonHappier = true
dittoCopiesStatusToo = true
dittoBonus = 0.45
wildBeforeNames = false
hideBoost = true
showBoostSeparated = true
canFishWhileSurfingOrFlying = false
allEvolutionsCanBeInduzedByStone = true
evolutionByStoneRequireLevel = false
PlayerSpeed = 500
playerExperienceRate = 0.7
attackRate = 1
specialoffenseRate = 3.55
levelFactor = 1.4
defenseRate = 0.7
playerDamageReduction = 0.32
summonReduction = 6
generalSpecialAttackReduction = 0.8
summonSpecialDamageReduction = 1
vitReductionForWild = 0.8 -- 1 means that nothing will change, 0.5 means that wild pokemon hp will drop by half
speedRate = 1.85
wildEvolveChance = 850
pokemonExpPerLevelRate = 1
baseExpRate = 1
generalExpRate = 1
HPperVIT = 13
baseNurseryHappiness = 95
baseNurseryHunger = 150
minHappyToEvolve = 10
maxHappyToEvolve = 240
happyLostOnDeath = 0
happyGainedOnEvolution = 240
veja se muda alguma coisa
e para fazer spoiler é [.spoiler] conteudo [./spoiler] SEM OS "PONTOS"
para fazer um Code é assim [.CODE] Conteudo [./CODE] mesma coisa sem os "Pontos"
Editado Dezembro 8 por DinoAdmin
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olha quando mata o bicho fica assim...
matei um Victreebel lvl 5
o player ganha 196 de exp
e o pokemon ganha 281
quero que o pokemon ganhe menos exp que o player!
o Roksas pediu pra eu posta os arquivos LevelSystem e do EvolutionSystem no inicio não avia encontrado arquivos com estes nomes específicos + dei uma fusada e achei assim dentro da pasta:
data\monster\pokes\System achei o arquivo Evolution.xml e o script dele ta aqui:
encripte do arquivo data\monster\pokes\System\evolution.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Evolution" nameDescription="" race="electric" experience="0" speed="0" manacost="0">
<health now="1000" max="1000"/>
<look type="100" head="15" body="20" legs="95" feet="113" corpse="0"/>
<targetchange interval="10000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="0"/>
<flag hostile="0"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="97"/>
<flag runonhealth="0"/>
</flags>
<attacks>
</attacks>
<defenses armor="0" defense="0">
</defenses>
<loot>
</loot>
</monster>
e o arquivo LevelSystem encontrei ele com este nome Level syste.lua (a diferença é que o meu tem um espado que separa a palavra level da palavras system por isso não tinha encontrado) e o arquivo ta neste endereço data\monster\pokes\System
o aescript do level syste.lua ta arqui:
o script dele ta aqui:
script do arquivo arquivo data\monster\pokes\System\Level syste.lua
function getPokemonStatus(name, multiplier)
local a = pokes[name]
local m = 1
if not a then return false end
if not a.offense then return false end
if multiplier then m = multiplier end
local ret = {}
ret.off = a.offense * m
ret.offense = ret.off
ret.def = a.defense * m
ret.defense = ret.def
ret.agi = a.agility * m
ret.agility = ret.agi
ret.spatk = a.specialattack * m
ret.specialattack = ret.spatk
ret.vit = a.vitality * m
ret.vitality = ret.vit
return ret
end
function getPokemonXMLOutfit(name)
local a = "data/monster/pokes/"..name..".xml"
local b = io.open(a, "a+")
local c = b:read("*all")
b:close()
local d, e = c:find('look type="(.-)"')
c = string.sub(c, d + 11, e - 1)
return tonumber©
end
function doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
end
function doStartEvolution(cid, evolution, seconds)
if not isCreature(cid) then return true end
local a = getPlayerStorageValue(cid, 1007)
local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid)
local d = getThingPos(cid)
local e = getCreatureMaster(cid)
if getHappinessRate(cid) < 1 then return true end
local f = getCreatureOutfit(cid).lookType
local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid)
local h = getPokemonXMLOutfit(evolution)
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b)
doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY)
doSummonMonster(e, "Evolution")
doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true)
local evo = getCreatureSummons(e)[1]
doEvolutionOutfit(evo, h, f)
doCreatureSetHideHealth(evo, true)
doCreatureSetLookDir(evo, 2)
setPlayerStorageValue(evo, 1007, g)
doTeleportThing(evo, d, false)
addEvent(sendSSJEffect, 250, evo)
doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS)
doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)
end
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end
function sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
end
function sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
end
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
if not isCreature(cid) then return true end
if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
end
local owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, 8)
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)
doItemSetAttribute(pokeball.uid, "hp", pct)
doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")
doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")
doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)
local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
local oldlvl = getPokemonLevel(item2.uid)
doRemoveCreature(item2.uid)
doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]
doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)
sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)
doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)
doAddPokemonInOwnList(cid, theevo)
local status = getPokemonStatus(getCreatureName(pk))
local off = status.off * 7.5
local def = status.def * 7.5
local agi = status.agi * 7.5
local spatk = status.spatk * 7.5
local vit = status.vit * 7
doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off)
doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def)
doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi)
doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk)
doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit)
doPlayerSendTextMessage(cid, 27, "Evolution bonus: • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."")
local happy = getItemAttribute(pokeball.uid, "happy")
doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
end
adjustStatus(pk, pokeball.uid, true, false)
if useKpdoDlls then
doUpdateMoves(cid)
end
end
function givePokemonExp(cid, item, expe, pct, rarecandy)
if expe <= 0 or not isCreature(cid) then return true end
local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true))
if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then
givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp"))
return true
end
doItemSetAttribute(item.uid, "exp", getItemAttribute(item.uid, "exp") + expe)
doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1)
doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe)
if pct then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).")
else
if getItemAttribute(item.uid, "nextlevelexp") > 0 then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).")
else
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!")
end
end
if isBeingUsed(item.itemid) then
doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215)
end
if getItemAttribute(item.uid, "nextlevelexp") <= 0 then
local summon = getCreatureSummons(cid)[1]
if not isCreature(summon) then return true end
doSendFlareEffect(getThingPos(summon))
doSendAnimatedText(getThingPos(summon), "Level up!", 215)
adjustPokemonLevel(item.uid, cid, item.itemid)
end
end
function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)
if expe <= 0 or not isCreature(cid) then return true end
local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
if getItemAttribute(item, "exp") + expe > leveltable[100] then
givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid)
return true
end
doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe)
doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1)
doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe)
if not hidemessage then
if pct then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).")
else
if getItemAttribute(item, "nextlevelexp") > 0 then
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).")
else
doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.")
adjustPokemonLevel(item, cid, ballid)
end
end
end
end
function doMathDecimal(number, casas)
if math.floor(number) == number then return number end
local c = casas and casas + 1 or 3
for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
end
return number
end
function adjustPokemonLevel(item, cid, id, rarecandy)
if not isCreature(cid) then return true end
local exp = getItemAttribute(item, "exp")
local level = getItemAttribute(item, "level")
local leveltable = getPokemonExperienceTable(getPokeballName(item, true))
local newlevel = 1
for x = 1, 100 do
if exp >= leveltable[x] and exp < leveltable[x+1] then
newlevel = x
end
end
if newlevel <= 1 then return true end
local levelsup = (newlevel - level)
local pokemon = getItemAttribute(item, "poke")
local happy = getItemAttribute(item, "happy")
local rate = happy / 100
local newhappiness = happy
if happy >= 250 then
newhappiness = 255
elseif happy >= 230 then
newhappiness = happy + 4
elseif happy >= 210 then
newhappiness = happy + 6
elseif happy >= 180 then
newhappiness = happy + 8
elseif happy >= 140 then
newhappiness = happy + 10
elseif happy >= 110 then
newhappiness = happy + 12
else
newhappiness = happy + 15
end
local status = getPokemonStatus(pokemon)
local off = status.off * rate * levelsup
local def = status.def * rate * levelsup
local agi = status.agi * rate * levelsup
local spatk = status.spatk * rate * levelsup
local vit = status.vit * rate * levelsup
doItemSetAttribute(item, "level", newlevel)
if not rarecandy then
doItemSetAttribute(item, "happy", newhappiness)
end
local nextexp = leveltable[newlevel + 1] - exp
doItemSetAttribute(item, "nextlevelexp", nextexp)
doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)
doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)
doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)
doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)
doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)
if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then
addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.")
end
if isCreature(cid) and id >= 1 and isBeingUsed(id) then
adjustStatus(getCreatureSummons(cid)[1], item, false, true)
doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."")
if happy < minHappyToEvolve then return true end
if pokemonsCanEvolveByLevel then
local summon = getCreatureSummons(cid)[1]
local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1
local level = getItemAttribute(item, "level")
local evolution = "none"
local name = getCreatureName(summon)
if name == "Tyrogue" and level >= 20 then
if getOffense(summon) == getDefense(summon) then
evolution = "Hitmontop"
elseif getOffense(summon) > getDefense(summon) then
evolution = "Hitmonlee"
else
evolution = "Hitmonchan"
end
elseif name == "Eevee" then
if happy >= maxHappyToEvolve then
if isDay() then
evolution = "Espeon"
else
evolution = "Umbreon"
end
end
elseif name == "Slowpoke" and level >= 28 then
evolution = "Slowbro"
elseif name == "Poliwhirl" and level >= 36 then
evolution = "Poliwrath"
elseif reqlevel > 4 and level >= reqlevel then
evolution = poevo[getCreatureName(summon)].evolution
elseif reqlevel == 2 and happy >= maxHappyToEvolve then
evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none"
end
if evolution ~= "none" then
doStartEvolution(summon, evolution, 4)
end
end
end
end
function adjustStatus(pk, item, health, vite, conditions)
if not isCreature(pk) then return true end
local bonusoffense = getItemAttribute(item, boffense) or 0
local bonusdefense = getItemAttribute(item, bdefense) or 0
local bonusagility = getItemAttribute(item, bagility) or 0
local bonussattack = getItemAttribute(item, bsattack) or 0
setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level"))
setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense)
setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense)
setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility)
setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack)
local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
doCreatureSetSkullType(pk, gender)
if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004)
setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT ))
doCreatureAddHealth(pk, pct * vit * HPperVIT)
end
setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality"))
doRegainSpeed(pk)
local nick = getItemAttribute(item, "poke")
if getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
end
setPlayerStorageValue(pk, 1007, nick)
local boostlevel = getItemAttribute(item, "boost") or 0
local boostshow = hideBoost and "]" or " + "..boostlevel.."]"
local lvlstr = ""
if showBoostSeparated then
boostshow = hideBoost and "]" or "] [+"..boostlevel.."]"
end
if hideSummonsLevel then
if not hideBoost then
nick = nick.." [+"..boostlevel.."]"
end
else
nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow..""
end
doCreatureSetNick(pk, nick)
if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
end
if not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
end
local happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 0
end
setPlayerStorageValue(pk, 1008, happy)
local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)
if health == true then
local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
end
if isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
addEvent(doAdvancedBurn, 5000, pk, pk, getItemAttribute(item, "burndmg"), burn - 1)
end
local poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
addEvent(doAdvancedPoison, 2500, pk, pk, getItemAttribute(item, "poisondmg"), poison - 1)
end
if getItemAttribute(item, "confuse") and getItemAttribute(item, "confuse") >= 1 then
addEvent(doAdvancedConfuse, 1200, pk, getItemAttribute(item, "confuse"), getPlayerStorageValue(pk, 3891))
end
if getItemAttribute(item, "blind") and getItemAttribute(item, "blind") >= 1 then
addEvent(doBlind, 300, pk, getItemAttribute(item, "blind"), getItemAttribute(item, "blindef"))
end
if getItemAttribute(item, "sleep") and getItemAttribute(item, "sleep") >= 1 then
doSleep(pk, getItemAttribute(item, "sleep"))
end
end
return true
end
function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)
if not isCreature(cid) then return true end
local levelRange = 0
local off = 0
local def = 0
local agi = 0
local spatk = 0
local vit = 0
local this = getCreatureName(cid)
local ee = 1
if optionalExtraExp then
ee = optionalExtraExp
end
if optionalLevel and tonumber(optionalLevel) >= 1 then
if optionalLevel <= 100 then
levelRange = optionalLevel
else
levelRange = 100
end
elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then
levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody)
else
levelRange = math.random(20, 30)
end
local status = getPokemonStatus(this)
if status then
off = status.off
def = status.def
agi = status.agi
vit = status.vit
spatk = status.spatk
end
setPlayerStorageValue(cid, 1000, levelRange)
if optionalStatus and optionalStatus.off then
setPlayerStorageValue(cid, 1001, optionalStatus.offense)
setPlayerStorageValue(cid, 1002, optionalStatus.defense)
setPlayerStorageValue(cid, 1003, optionalStatus.agility)
setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
setPlayerStorageValue(cid, 1011, optionalStatus.offense)
setPlayerStorageValue(cid, 1012, optionalStatus.defense)
setPlayerStorageValue(cid, 1013, optionalStatus.agility)
setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
else
setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8))
setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8))
setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8))
setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8))
setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8))
setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
end
doRegainSpeed(cid)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
if pokes[getCreatureName(cid)].exp then
--getMonsterInfo(getCreatureName(cid)).experience
local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
end
local wildshow = wildBeforeNames and "Wild " or ""
if optionalNick then
if hideWildsLevel then
doCreatureSetNick(cid, optionalNick)
else
doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
end
else
if hideWildsLevel then
doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
else
doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
end
end
end
function getOffense(cid)
if not isCreature(cid) then return 0 end
if getPlayerStorageValue(cid, 3894) >= 1 then
return tonumber(getPlayerStorageValue(cid, 1001)) / 2
end
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getDefense(cid)
if not isCreature(cid) then return 0 end
if getPlayerStorageValue(cid, 3894) >= 1 then
return tonumber(getPlayerStorageValue(cid, 1002)) / 2
end
return tonumber(getPlayerStorageValue(cid, 1002))
end
function getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end
function getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end
function getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end
function getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end
function getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end
function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
function getWildPokemonLevel(cid)
return getPlayerStorageValue(cid, 1000)
end
function getLevel(cid)
if isSummon(cid) then
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level")
end
return getPlayerStorageValue(cid, 1000)
end
function getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
return getCreatureName(cid)
end
function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end
function getPokemonName(cid)
return getCreatureName(cid)
end
function getPokemonLevel(cid)
if not isCreature(cid) then return 0 end
return getPlayerStorageValue(cid, 1000)
end
function getPokemonGender(cid)
return getCreatureSkullType(cid)
end
espero que alguém consiga me ajudar, de já agradeço o empenho de todos!
Editado Dezembro 9 por valcimar12
info
Grupo: Herói
Registrado: 14/12/10
Posts: 3.6k
Reputação: +846
Gênero: Masculino

Tire esses arquivos de onde estão, coloquem em outra pasta (BACKUP), e em seguida adicione esse sistema:
http://www.xtibia.com/forum/topic/143238-action-system-stone-pokemons-ots/
Esse link seria o Stone System!
info
Grupo: Campones
Registrado: 29/11/12
Posts: 46
Reputação: 0

fiz o que você mandou e deu isto o:
ERROR: Unable to load Actions!
olha só meu interese maior é fazer com que os pokemon dos player ganhem meno exp que o player
quero que o player ganhe + exp quando mata o bixo que o pokemon entendeu? iso sim é o que eu gostaria que aconteça
já consegui resolver a questão da evolução por meio de pedras!!
ajuda ai plz!!!
Editado Dezembro 9 por valcimar12
info
Grupo: Herói
Registrado: 14/12/10
Posts: 3.6k
Reputação: +846
Gênero: Masculino

Você colocou tag errada, me manda o trecho aonde você adicionou a tag no actions.xml
info
Grupo: Campones
Registrado: 29/11/12
Posts: 46
Reputação: 0

<?xml version="1.0" encoding="UTF-8"?>
<actions>
<!-- Quests -->
<action actionid="2000" event="script" value="quests/system.lua"/>
<action actionid="2001" event="script" value="quests/system.lua"/>
<action uniqueid="7555" script="chuva.lua" />
<!-- Weapons enchanting (Gems) -->
<action itemid="2150" event="script" value="other/enchanting.lua"/>
<action itemid="2149" event="script" value="other/enchanting.lua"/>
<action itemid="7759" event="script" value="other/enchanting.lua"/>
<action itemid="7760" event="script" value="other/enchanting.lua"/>
<action itemid="7761" event="script" value="other/enchanting.lua"/>
<action itemid="7762" event="script" value="other/enchanting.lua"/>
<action itemid="165" event="script" value="carro um.lua"/>
<action itemid="166" event="script" value="carro dois.lua"/>
<action itemid="163" event="script" value="moto um.lua"/>
<action itemid="164" event="script" value="moto dois.lua"/>
<!-- Tools -->
<action itemid="2420" event="script" value="tools/machete.lua"/>
<action itemid="2442" event="script" value="tools/machete.lua"/>
<action itemid="2580" event="script" value="tools/fishing.lua" allowfaruse="1"/>
<action itemid="10223" event="script" value="tools/fishing.lua" allowfaruse="1"/>
<action itemid="2554" event="script" value="tools/shovel.lua"/>
<action itemid="5710" event="script" value="tools/shovel.lua"/>
<action itemid="2120" event="script" value="tools/rope.lua"/>
<action itemid="7731" event="script" value="tools/rope.lua"/>
<action itemid="2553" event="script" value="tools/pick.lua"/>
<action itemid="5908" event="script" value="tools/obsidian_knife.lua"/>
<action itemid="5942" event="script" value="tools/blessed_wooden_stake.lua"/>
<!-- Liquids -->
<action itemid="1775" event="script" value="liquids/containers.lua"/>
<action itemid="2005" event="script" value="liquids/containers.lua"/>
<action itemid="2006" event="script" value="liquids/containers.lua"/>
<action itemid="2007" event="script" value="liquids/containers.lua"/>
<action itemid="2008" event="script" value="liquids/containers.lua"/>
<action itemid="2009" event="script" value="liquids/containers.lua"/>
<action itemid="2011" event="script" value="liquids/containers.lua"/>
<action itemid="2012" event="script" value="liquids/containers.lua"/>
<action itemid="2013" event="script" value="liquids/containers.lua"/>
<action itemid="2014" event="script" value="liquids/containers.lua"/>
<action itemid="2015" event="script" value="liquids/containers.lua"/>
<action itemid="2023" event="script" value="liquids/containers.lua"/>
<action itemid="2031" event="script" value="liquids/containers.lua"/>
<action itemid="2032" event="script" value="liquids/containers.lua"/>
<action itemid="2033" event="script" value="liquids/containers.lua"/>
<action itemid="2034" event="script" value="liquids/containers.lua"/>
<action itemid="2562" event="script" value="liquids/containers.lua"/>
<action itemid="2574" event="script" value="liquids/containers.lua"/>
<action itemid="2575" event="script" value="liquids/containers.lua"/>
<action itemid="2576" event="script" value="liquids/containers.lua"/>
<action itemid="2577" event="script" value="liquids/containers.lua"/>
<action itemid="3941" event="script" value="liquids/containers.lua"/>
<action itemid="3942" event="script" value="liquids/containers.lua"/>
<action itemid="5553" event="script" value="liquids/containers.lua"/>
<action itemid="10150" event="script" value="liquids/containers.lua"/>
<action itemid="6558" event="script" value="liquids/demonic_blood.lua"/>
<action itemid="7588-7591;8472-8473;7618;7620;8704" event="script" value="liquids/potions.lua"/>
<action itemid="7439" event="script" value="liquids/berserk_potion.lua"/>
<action itemid="7440" event="script" value="liquids/mastermind_potion.lua"/>
<action itemid="7443" event="script" value="liquids/bullseye_potion.lua"/>
<action itemid="8474" event="script" value="liquids/antidote_potion.lua"/>
<!-- Food -->
<action itemid="2362;2666-2691" event="script" value="other/food.lua"/>
<action fromid="2695" toid="2696" event="script" value="other/food.lua"/>
<action fromid="2787" toid="2796" event="script" value="other/food.lua"/>
<action itemid="5097" event="script" value="other/food.lua"/>
<action itemid="6125" event="script" value="other/food.lua"/>
<action itemid="6278" event="script" value="other/food.lua"/>
<action itemid="6279" event="script" value="other/food.lua"/>
<action itemid="6394" event="script" value="other/food.lua"/>
<action itemid="6501" event="script" value="other/food.lua"/>
<action fromid="6541" toid="6545" event="script" value="other/food.lua"/>
<action itemid="6574" event="script" value="other/food.lua"/>
<action itemid="7158" event="script" value="other/food.lua"/>
<action itemid="7159" event="script" value="other/food.lua"/>
<action fromid="7372" toid="7377" event="script" value="other/food.lua"/>
<action itemid="7909" event="script" value="other/food.lua"/>
<action fromid="8838" toid="8845" event="script" value="other/food.lua"/>
<action itemid="8847" event="script" value="other/food.lua"/>
<action itemid="12211;12213-12222" event="script" value="other/food.lua"/>
<!-- Increase/Decrease ItemId -->
<action itemid="461" event="function" value="increaseItemId"/>
<action itemid="462" event="function" value="decreaseItemId"/>
<action itemid="1873" event="function" value="increaseItemId"/>
<action itemid="1874" event="function" value="decreaseItemId"/>
<action itemid="1875" event="function" value="increaseItemId"/>
<action itemid="1876" event="function" value="decreaseItemId"/>
<action itemid="2162" event="function" value="increaseItemId"/>
<action itemid="2163" event="function" value="decreaseItemId"/>
<action itemid="3743" event="function" value="increaseItemId"/>
<action itemid="3744" event="function" value="decreaseItemId"/>
<action itemid="3947" event="function" value="increaseItemId"/>
<action itemid="3948" event="function" value="decreaseItemId"/>
<action itemid="1479" event="function" value="increaseItemId"/>
<action itemid="1480" event="function" value="decreaseItemId"/>
<action itemid="2037" event="function" value="increaseItemId"/>
<action itemid="2038" event="function" value="decreaseItemId"/>
<action itemid="2039" event="function" value="increaseItemId"/>
<action itemid="2040" event="function" value="decreaseItemId"/>
<action itemid="2058" event="function" value="increaseItemId"/>
<action itemid="2059" event="function" value="decreaseItemId"/>
<action itemid="2060" event="function" value="increaseItemId"/>
<action itemid="2061" event="function" value="decreaseItemId"/>
<action itemid="2066" event="function" value="increaseItemId"/>
<action itemid="2067" event="function" value="decreaseItemId"/>
<action itemid="2068" event="function" value="increaseItemId"/>
<action itemid="2069" event="function" value="decreaseItemId"/>
<action itemid="2064" event="function" value="increaseItemId"/>
<action itemid="2065" event="function" value="decreaseItemId"/>
<action itemid="2096" event="function" value="increaseItemId"/>
<action itemid="2097" event="function" value="decreaseItemId"/>
<action itemid="1786" event="function" value="increaseItemId"/>
<action itemid="1787" event="function" value="decreaseItemId"/>
<action itemid="1788" event="function" value="increaseItemId"/>
<action itemid="1789" event="function" value="decreaseItemId"/>
<action itemid="1790" event="function" value="increaseItemId"/>
<action itemid="1791" event="function" value="decreaseItemId"/>
<action itemid="1792" event="function" value="increaseItemId"/>
<action itemid="1793" event="function" value="decreaseItemId"/>
<action itemid="1634" event="function" value="increaseItemId"/>
<action itemid="1635" event="function" value="decreaseItemId"/>
<action itemid="1636" event="function" value="increaseItemId"/>
<action itemid="1637" event="function" value="decreaseItemId"/>
<action itemid="1638" event="function" value="increaseItemId"/>
<action itemid="1639" event="function" value="decreaseItemId"/>
<action itemid="1640" event="function" value="increaseItemId"/>
<action itemid="1641" event="function" value="decreaseItemId"/>
<action itemid="7058" event="function" value="increaseItemId"/>
<action itemid="7059" event="function" value="decreaseItemId"/>
<action itemid="8684" event="function" value="increaseItemId"/>
<action itemid="8685" event="function" value="decreaseItemId"/>
<action itemid="8686" event="function" value="increaseItemId"/>
<action itemid="8687" event="function" value="decreaseItemId"/>
<action itemid="8688" event="function" value="increaseItemId"/>
<action itemid="8689" event="function" value="decreaseItemId"/>
<action itemid="8690" event="function" value="increaseItemId"/>
<action itemid="8691" event="function" value="decreaseItemId"/>
<action itemid="9575" event="function" value="increaseItemId"/>
<action itemid="9576" event="function" value="decreaseItemId"/>
<action itemid="9577" event="function" value="increaseItemId"/>
<action itemid="9578" event="function" value="decreaseItemId"/>
<action itemid="9579" event="function" value="increaseItemId"/>
<action itemid="9580" event="function" value="decreaseItemId"/>
<action itemid="9581" event="function" value="increaseItemId"/>
<action itemid="9582" event="function" value="decreaseItemId"/>
<action itemid="9624" event="function" value="increaseItemId"/>
<action itemid="9625" event="function" value="decreaseItemId"/>
<action itemid="9747" event="function" value="increaseItemId"/>
<action itemid="9748" event="function" value="decreaseItemId"/>
<action itemid="9749" event="function" value="increaseItemId"/>
<action itemid="9750" event="function" value="decreaseItemId"/>
<action itemid="9825" event="function" value="increaseItemId"/>
<action itemid="9826" event="function" value="decreaseItemId"/>
<action itemid="9827" event="function" value="increaseItemId"/>
<action itemid="9828" event="function" value="decreaseItemId"/>
<action itemid="9973" event="function" value="increaseItemId"/>
<action itemid="9974" event="function" value="decreaseItemId"/>
<action itemid="10044" event="function" value="increaseItemId"/>
<action itemid="10045" event="function" value="decreaseItemId"/>
<!-- Spellbooks -->
<action itemid="2175" event="script" value="other/spellbook.lua"/>
<action itemid="6120" event="script" value="other/spellbook.lua"/>
<action fromid="8900" toid="8904" event="script" value="other/spellbook.lua"/>
<action itemid="8918" event="script" value="other/spellbook.lua"/>
<!-- Change gold -->
<action itemid="2148;2152;2160;12416" event="script" value="other/changegold.lua"/>
<!-- Construction kits -->
<action fromid="3901" toid="3938" event="script" value="other/constructionkits.lua"/>
<action fromid="5086" toid="5088" event="script" value="other/constructionkits.lua"/>
<action fromid="6114" toid="6115" event="script" value="other/constructionkits.lua"/>
<action fromid="6372" toid="6373" event="script" value="other/constructionkits.lua"/>
<action fromid="7960" toid="7962" event="script" value="other/constructionkits.lua"/>
<action fromid="8692" toid="8693" event="script" value="other/constructionkits.lua"/>
<action itemid="7503" event="script" value="other/constructionkits.lua"/>
<action itemid="7700" event="script" value="other/constructionkits.lua"/>
<!-- Bed construction kits -->
<action fromid="7904" toid="7907" event="script" value="other/furniturebeds.lua"/>
<!-- Music, instruments -->
<action fromid="2070" toid="2085" event="script" value="other/music.lua"/>
<action itemid="2095" event="script" value="other/music.lua"/>
<action itemid="2332" event="script" value="other/music.lua"/>
<action itemid="2364" event="script" value="other/music.lua"/>
<action fromid="2367" toid="2374" event="script" value="other/music.lua"/>
<action fromid="3951" toid="3953" event="script" value="other/music.lua"/>
<action itemid="3957" event="script" value="other/music.lua"/>
<action itemid="5786" event="script" value="other/music.lua"/>
<action itemid="6572" event="script" value="other/music.lua"/>
<!-- Teleport (stairs, ladders) -->
<action itemid="430" event="script" value="other/teleport.lua"/>
<action itemid="1368" event="script" value="other/teleport.lua"/>
<action itemid="1369" event="script" value="other/teleport.lua"/>
<action itemid="1386" event="script" value="other/teleport.lua"/>
<action itemid="3678" event="script" value="other/teleport.lua"/>
<action itemid="5543" event="script" value="other/teleport.lua"/>
<action itemid="8580" event="script" value="other/teleport.lua"/>
<action itemid="8599" event="script" value="other/teleport.lua"/>
<action itemid="10035" event="script" value="other/teleport.lua"/>
<!-- Destroy -->
<action id="2321;2390-2398;2400-2404;2406-2409;2411-2417;2419;2421-2441;2443-2454;3961-3964;3966;4846;6101;6528;6553;7379-7392;7402-7437;7449;7451-7456;7744-7758;7763-7777;7854-7883;7958;8601-8602;8924-8932;10293" event="script" value="other/destroy.lua"/>
<!-- Bread Creating -->
<action itemid="2692" event="script" value="other/createbread.lua"/>
<action itemid="2694" event="script" value="other/createbread.lua"/>
<!-- Windows -->
<action fromid="5303" toid="5305" event="script" value="other/windows.lua"/>
<action fromid="6436" toid="6473" event="script" value="other/windows.lua"/>
<action fromid="6788" toid="6791" event="script" value="other/windows.lua"/>
<action fromid="7025" toid="7032" event="script" value="other/windows.lua"/>
<action fromid="10264" toid="10267" event="script" value="other/windows.lua"/>
<action fromid="10488" toid="10491" event="script" value="other/windows.lua"/>
<!-- Doors -->
<action fromid="1209" toid="1214" event="script" value="other/doors.lua"/>
<action fromid="1219" toid="1262" event="script" value="other/doors.lua"/>
<action fromid="1539" toid="1542" event="script" value="other/doors.lua"/>
<action fromid="2086" toid="2092" event="script" value="other/doors.lua"/>
<action fromid="3535" toid="3552" event="script" value="other/doors.lua"/>
<action fromid="4913" toid="4918" event="script" value="other/doors.lua"/>
<action fromid="5082" toid="5085" event="script" value="other/doors.lua"/>
<action fromid="5098" toid="5145" event="script" value="other/doors.lua"/>
<action fromid="5278" toid="5295" event="script" value="other/doors.lua"/>
<action fromid="5515" toid="5518" event="script" value="other/doors.lua"/>
<action fromid="5732" toid="5737" event="script" value="other/doors.lua"/>
<action fromid="5745" toid="5749" event="script" value="other/doors.lua"/>
<action fromid="6192" toid="6209" event="script" value="other/doors.lua"/>
<action fromid="6249" toid="6266" event="script" value="other/doors.lua"/>
<action fromid="6795" toid="6802" event="script" value="other/doors.lua"/>
<action fromid="6891" toid="6908" event="script" value="other/doors.lua"/>
<action fromid="7033" toid="7050" event="script" value="other/doors.lua"/>
<action fromid="7054" toid="7057" event="script" value="other/doors.lua"/>
<action fromid="8541" toid="8558" event="script" value="other/doors.lua"/>
<action fromid="9165" toid="9184" event="script" value="other/doors.lua"/>
<action fromid="9267" toid="9284" event="script" value="other/doors.lua"/>
<action itemid="10032" event="script" value="other/doors.lua"/>
<action itemid="10091" event="script" value="other/doors.lua"/>
<action fromid="10268" toid="10285" event="script" value="other/doors.lua"/>
<action fromid="10468" toid="10486" event="script" value="other/doors.lua"/>
<action fromid="10774" toid="10776" event="script" value="other/doors.lua"/>
<action fromid="10779" toid="10785" event="script" value="other/doors.lua"/>
<action fromid="10788" toid="10791" event="script" value="other/doors.lua"/>
<!-- Watch -->
<action itemid="2036" event="script" value="other/watch.lua"/>
<action fromid="1728" toid="1731" event="script" value="other/watch.lua"/>
<action itemid="1877" event="script" value="other/watch.lua"/>
<action fromid="6091" toid="6092" event="script" value="other/watch.lua"/>
<action itemid="8187" event="script" value="other/watch.lua"/>
<!-- Decay To -->
<action fromid="2041" toid="2042" event="script" value="other/decayto.lua"/>
<action fromid="2044" toid="2045" event="script" value="other/decayto.lua"/>
<action fromid="2047" toid="2048" event="script" value="other/decayto.lua"/>
<action fromid="2050" toid="2055" event="script" value="other/decayto.lua"/>
<action fromid="5812" toid="5813" event="script" value="other/decayto.lua"/>
<action itemid="7183" event="script" value="other/decayto.lua"/>
<action itemid="9006" event="script" value="other/decayto.lua"/>
<action fromid="9976" toid="9979" event="script" value="other/decayto.lua"/>
<!-- Other -->
<action itemid="2114" event="script" value="other/piggybank.lua"/>
<action uniqueid="5353" script="other/coca cola.lua" />
<action fromid="6570" toid="6571" event="script" value="other/surprisebag.lua"/>
<action fromid="5792" toid="5797" event="script" value="other/dice.lua"/>
<action itemid="6576" event="script" value="other/fireworksrocket.lua"/>
<action itemid="6578" event="script" value="other/partyhat.lua"/>
<action itemid="2785" event="script" value="other/blueberrybush.lua"/>
<action itemid="2579" event="script" value="other/trap.lua"/>
<action uniqueid="5252" script="other/transdec.lua" />
<action itemid="6512;8982;9019;9693;2322" event="script" value="vitaminas.lua"/>
<action uniqueid="5950" event="script" value="saffron quest.lua"/>
<action uniqueid="5951" event="script" value="cerulean quest.lua"/>
<action uniqueid="5952" event="script" value="pewter quest.lua"/>
<action uniqueid="5953" event="script" value="viridian quest.lua"/>
<action uniqueid="5954" event="script" value="cinnabar quest.lua"/>
<action uniqueid="5955" event="script" value="vermilion quest.lua"/>
<action uniqueid="5956" event="script" value="fuchsia quest.lua"/>
<action uniqueid="5957" event="script" value="lavender quest um.lua"/>
<action uniqueid="5958" event="script" value="lavender quest dois.lua"/>
<action uniqueid="5959" event="script" value="box+4.lua"/>
<action uniqueid="5960" event="script" value="box+2.lua"/>
<action uniqueid="5961" event="script" value="box+3.lua"/>
<action uniqueid="5962" event="script" value="box+1.lua"/>
<action uniqueid="5963" event="script" value="new quest 1.lua"/>
<action uniqueid="5964" event="script" value="new quest 2.lua"/>
<action uniqueid="5965" event="script" value="new quest 3.lua"/>
<action uniqueid="5966" event="script" value="new quest 4.lua"/>
<action uniqueid="5967" event="script" value="new quest 5.lua"/>
<action uniqueid="5968" event="script" value="new quest 6.lua"/>
<action uniqueid="5969" event="script" value="new quest 7.lua"/>
<action itemid="11450" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11453" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11449" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11452" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11451" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11448" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11444" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11441" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11442" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11447" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11446" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11443" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11445" event="script" allowfaruse="10" value="stones.lua"/>
<action itemid="11454" event="script" allowfaruse="10" value="stones.lua"/>
info
Grupo: Herói
Registrado: 14/12/10
Posts: 3.6k
Reputação: +846
Gênero: Masculino

Esqueceu de adicionar a tag </actions> no final de tudo! Coloque essa tag em uma só linha, lá embaixão, ficando assim:
<action itemid="11450" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11453" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11449" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11452" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11451" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11448" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11444" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11441" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11442" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11447" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11446" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11443" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11445" event="script" allowfaruse="10" value="stones.lua"/> <action itemid="11454" event="script" allowfaruse="10" value="stones.lua"/> </actions>




info
Grupo: Campones
Registrado: 29/11/12
Posts: 46
Reputação: 0
Duas duvidas por favor, me ajudem:
1-Gostaria de saber como faz pra diminuir o exp que o Pokémon ganha pra subir de lvl.
2-E como que tira a evolução por lvl, pra que ele só posa evoluir através de Stones!
Obs.: já procurei nas duvidas sanadas, e já pesquisei no Google, já pesquisei no fórum + não consegui encontra...
De já obrigado!!!